Thursday, 23 March 2017

Mass Effect Andromeda: Day 1

Well, technically Day 1.5, due to the trial...but then the day started with the gym, and replacing a toilet seat and shower-curtain, so...

Mass Effect: Andromeda: Day 1

The first thing that bothered me when playing the trial was why all of the these scientists were so surprised Andromeda was a little different to what they expected before they left the Milky Way.  It's almost as if these "scientists" skipped their very first physics lesson in high-school, and weren't aware that when you look at something from 2 million light years away, you see it how it was 2 million years ago.

I later happened across a piece of dialogue that supposedly explained this, but the explanation was complete bollocks, and showed the writer probably also missed said class.

And yes, as everyone has pointed out, the character models suck.  They didn't bother me so much during the trial, but the longer I play, the more issues I'm seeing.  Supporting human characters are universally bad, as is squad-mate Liam.  Corra fairs better, and my Ryder, at least, is actually quite good - certainly more naturally expressive than Shepard - though I'd assume that can depend greatly on the design you go for.

The asari are somewhat better than the humans, though still a little stiff, and the rest of the aliens also look quite good, probably by virtue of looking so non-human in the first place.

Part of the problem seems to be that they've put so much effort into avoiding the puppet-like quality of the character movement in the previous games (for some of the characters, at least), that they instead appear disjointed, and ironically even more awkward than they used to.

One thing that is a step up from the previous trilogy is the characters' heights.  While before, the krogan, for example, towered over everyone else in cut-scenes (just look at Grunt's reveal in ME2), beyond that, they were the same height as everyone else.  In Andromeda, there is genuine variety, from the diminutive Peebee, to the statuesque Vetra, to the towering Drack.

Outside the character models, the game actually looks rather good, even on a GTX 980 (hardly a wimpy GPU, but nevertheless below recommended specs).  The vistas are nice, the sky-boxes are vast, and I like the galaxy map and the new effect when whipping around it (it may get tedious after a while, but I'm good with it for now).

And despite the GPU, and being 4GB short of the recommended 16GB of RAM, graphical issues are very few and far between.

Sound balancing, unfortunately, is way off, whatever setting used.  Unless you're within two feet of a character, and facing them, they sound like they're speaking through a wall a hundred yards away.  It's not so bad in direct conversations (unless the character is walking around too much), but the little asides and overheard conversations - which played such a big part in adding atmosphere, life and depth to ME3 - are barely audible.

That said, the voice acting (when you can hear it) is great.  I can't speak for MaleRyder, but FemRyder has a vivacity and youthful wonder that's always enjoyable, and her fellow crew members are fun to talk to...mostly.

Corra is your typical stuck-up soldier character, so like Kaiden, Ashley and Jacob before her, she's the boring crew member you only talk to for the sake of covering everyone.

Liam also comes dangerously close to the same, but has a bit of goofiness to make him a little more interesting.

Drack is your standard krogan, but taken to such an extreme - in both attitude and design - he stands out comfortably against Wrex and Grunt.

Far more interesting, however - at least from a characterisation perspective - are Vetra and Peebee.

Vetra has the usual turian stoicism, but without the military obsession with authority, or hard-on for calibrations.  She does have some of Garus's snark, but with a slyness undercutting it that sets her aside.

As for Peebee: she's almost completely lacking in any asari trait.  Despite sharing Liara's archaeological giddiness, gone is the sensual grace and ethereal elegance typical of her species (Matriarch Aethyta notwithstanding).  She's far more reminiscent of Sera from Dragon Age Inquisition (minus the ADHD) than the standard asari maiden.

My biggest criticism with the characters is that, having completed my first post-tutorial planet mission, I already have all but one of my crew, and thanks to the silhouette on the crew roster, and the overly revealing marketing campaign, there's no surprise as to who - or, at least, what - that final crew member is going to be.

On the gameplay front, it's all good so far.  The return to a non-locking cover system - ala ME1 - is jarring at first, but it promotes more fluid, kinetic combat, especially when playing a vanguard.  The new tools - including a jump-jet, dash and new melee attack - take some getting used to, and it's easy to get overwhelmed early on (the game is not forgiving for newbies (especially in multiplayer)), but once you get the hang of it, it's a lot of fun, and probably the best of the series so far.

As is the levelling system.  Like the combat, it can be overwhelming, but if you've got a good idea of the type of character you want to play, there's a lot of scope in there for personalisation, especially with the addition of multiple specialisations, and the crafting system.

In some respects, crafting isn't quite as in-depth or user friendly as that of DG: Inquisition, but it's a welcome addition, as is the mining mechanic, which now incorporates the new ATV, the Nomad.

Though returning briefly to narrative issues; it's odd that technology appears to have moved on so much, despite everyone leaving the Milky Way pre-ME3, and being asleep for 600 years (they apparently don't even need Mass Relays to hop between systems any more).

Andromeda has taken a lot of heat from critics for how slapdash a lot of it is, and I can't really argue with that.  Given that this is the first Mass Effect of a new generation, we were right to expect better from Bioware, especially as - from a technical standpoint - we've already seen better from them in Dragon Age.

That said, the combat has been improved, the story is intriguing (if relying a little too much on suspension of disbelief), the multiplayer's solid (incorporating it directly into the main campaign is a nice touch) and most importantly, this does (so far) feel like a Mass Effect game.

I've still a long way to go, but for now it feels good to be back.

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